#297831 Material map is not displayed properly in the viewport on NURBS objects Switching to Direct3D mode also resolves the issue. #297912 Application Crash when using the Steerwheel's Zoom or Pan modeģ2-bit version doesn't display this problem. Fixes for those are currently being investigated by Autodesk and may be addressed, in whole or in part, in a subsequent service pack or main release. The following is a list of issues you may be encountering within 3ds Max 2009/3ds Max Design 2009. Such as 'select and link', 'cut', 'slice/quickslice', 'HI solver', etc.)Ĭircular and Paint Selection Regions doe not display properly (thick lines) in Direct3D mode XOR lines refer to the white dashed line displayed upon using various tools They may also leave artifacts behind or simply not be visible. #1050485 XOR lines* do not get drawn properly in Of the refresh problems encountered were: gridlines or portion of the viewport
Qualified with caveats (refer to caveat list) If you are experiencing additional display issues not listed in this document, please search our Knowledge Base or contact customer support ( ).Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported by Autodesk Support.Further details can be found in the 3ds Max Readme file. Should you want to disable it, please refer to the ‘operating system’ section in this document for instructions. You may experience visual artifacts in 3ds Max 2009 and 3ds Max Design 2009 when used in conjunction with Microsoft Vista AERO (desktop composition option) feature.Please refer to this link for further details: Some features of 3ds Max 2009 and 3ds Max Design 2009 are only enabled when used with graphics hardware that supports Shader Model 3.0.Qualification is being performed on single screen at resolution of 1920x1200 (60Hz).
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DirectX 9.0c has been used, in both Windows XP and Windows Vista.OpenGL has been qualified but to a lesser degree, and therefore you may encounter issues that have not been listed in this document.Qualification of graphics cards has mainly been done using Direct3D mode.